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FPL DGW Chip Strategy: WC32 BB33 FH34 — Data From 323 Squads

S
Spiros
2 Apr 20265 min read

I optimised chip strategies for 323 real FPL squads. For each one, every valid Wildcard, Free Hit, Bench Boost, and Triple Captain combination across the remaining gameweeks was tested by FPL Copilot's solver.

Here's what the data shows.

The Most Common Optimal Strategy

WC32. BB33. FH34.

55% of all squads. Wildcard in GW32 to rebuild around the double gameweek players, Bench Boost in GW33 when the fixtures are strongest, Free Hit in GW34 for the blank. Add Triple Captain in GW36 and that covers 69% of teams.

55%

WC32 BB33 FH34

Most common optimal

69%

+ TC36

With Triple Captain

+70.7

Points gained

Best combo (all chips)

FPL chip strategy results: WC32 BB33 FH34 TC36 = +70.7 points, WC32 TC33 FH34 BB36 = +68.4, WC32 TC33 FH34 BB35 = +68.2

The top three strategies for managers with all chips remaining:

1. WC32 BB33 FH34 TC36 — +70.7 pts over baseline
2. WC32 TC33 FH34 BB36 — +68.4 pts
3. WC32 TC33 FH34 BB35 — +68.2 pts

The gap between #1 and #2 is only 2.3 points. But the gap between optimal timing and random chip placement is 20-30 points. Getting it roughly right matters far more than perfection.

No Wildcard Left?

The optimal strategy shifts entirely based on which chips you still have. There is no universal answer.

For managers without a Wildcard:

FPL chip strategy without Wildcard: FH33 BB35 = +33.9 points, FH33 BB36 = +31.3, BB32 FH33 = +30.1

1. FH33 BB35 — +33.9 pts (7% of squads)
2. FH33 BB36 — +31.3 pts
3. BB32 FH33 — +30.1 pts

Without a Wildcard, you can't restructure your squad for the doubles. Free Hit becomes your best tool for the blank GW, and Bench Boost shifts to whichever double gameweek your existing bench is strongest for.

The Numbers Across 323 Squads

Average improvement from optimal chip timing: +49 points over a no-chip baseline.

+49

Average gain

Over no-chip baseline

69%

Gained 40-60 pts

Majority of squads

+73

Best case

From timing alone

69% of squads gained 40-60 points from optimal chip timing. 14% gained 60-73 points. The best case was +73 points from chip timing alone — no extra transfers, no hits, just playing the right chip in the right gameweek.

Per-Chip Breakdown

WC32 — 97% of squads with a Wildcard. Double gameweeks drive it. Wildcarding in GW32 lets you rebuild around players who double in GW33, then carry that squad through the run-in. Nearly universal.

BB33 — 72% of squads. GW33 has the strongest bench fixtures in the run-in. After a GW32 Wildcard, your bench should be loaded with doublers. All 15 players playing twice means 30 individual fixtures generating points.

FH34 — 79% of squads. Blank gameweek. Half your team might not have a fixture. Free Hit lets you field 11 players who actually play. Save it for the blank, not the double.

TC36 — 73% of holders. Highest ceiling double gameweek remaining. Your best captain option plays twice against favourable opponents. Also the last realistic spot for it.

97%

WC32

Nearly universal

79%

FH34

Blank gameweek

72%

BB33

Strongest bench DGW

Common DGW Mistakes

Taking hits to get doublers: A -4 hit to bring in a player who scores 4 points across two games nets you zero. The solver factors in hit costs — sometimes keeping a single-GW player in form beats bringing in a doubler for a hit.

Ignoring fixture quality: Not all doubles are equal. A player doubling against Liverpool and Arsenal is worse than a single-fixture player against Ipswich. Expected points account for this. Raw “is it a double?” thinking doesn't.

Using Free Hit on the double: Your squad probably has 8-10 doublers already. Save the Free Hit for the blank where you might only have 6-7 players with a fixture. 79% of optimal strategies agree.

Bench Boosting without a strong bench: BB with four 4.0m benchwarmers who might not play both games is a waste. If your bench isn't loaded with starters who double, consider TC on your best captain instead.

Your Squad Is Different

Each of the 323 strategies was built for that squad's specific players, budget, and remaining chips. The percentages above are patterns, not rules. Your optimal strategy depends on your squad.

The chip strategy optimizer tests every valid combination for your team, runs the full solver for each scenario, and tells you exactly which chip to play when — and how many extra points each placement is worth.

FPL CopilotCreator's Tip
Run the chip optimizer before you make any transfers this week. Your optimal chip timing might mean you should save your free transfer to set up a stronger Bench Boost squad, or it might mean a hit is worth it. The data should drive the decision, not gut feel.

Find your best chip strategy

Enter your team ID. The optimizer tests every valid chip combination across remaining GWs and finds the one that maximises your points.

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